Saturday, March 14, 2009

Interactive Process [storyboards & flow charts]

The Toasting Process. The step-by-step of creating great toasted bread.
  • Start
  1. Get the toaster and place it on a flat surface (preferably a kitchen bench).
  2. Plug power cord into the power outlet.
  3. Turn on the power point.
  4. Take out preferred bread (wholemeal, white, etc)
  5. Put 1 or 2 slices (depending on how much you want to eat) into the bread slots of the toaster.
  6. Set the toaster to preferred toast settings. [note: are toast settings correct? YES/NO]
  7. Push down the depress lever and wait for the toast to eject itself (automatic).
  8. When toast ejects check if it suits your standards. [note: is the toast cooked correctly? YES/NO]
  9. Place toast onto the kitchen plate. [note: completed toasting bread? YES/NO]
  10. Turn off power point.
  11. Unplug toaster and tidy away to it's original position.
  12. Prepare toast and eat
  • End
Step-by-step
Flow Chart; on 'how to make toasted bread'.

Storyboard; an interactive process on 'how to make toasted bread'.

Friday, March 13, 2009

Clarity; Informational and Instructional Design [volume 2.0]

Information Design:- effective procedure to communicate information.
  • Information Design; does not consider aesthetics of design, but considers how effective the information is delivered to the target audience, about something.
Instructional Design:- effective procedure on how the information is being communicated.
  • Instructional Design; is the process in which the "writer" delivers the information to the "responder", on how to do something.

Tuesday, March 10, 2009

Inter.activity [volume 2.0]

Interactive design is a system that simply allows the user to participate within the application; hence the term used, "interactive" design. Web 2.0 and Interactive design correlate directly within each other, where the user interacts directly with the website. Interactive design is a broad term that can be analysed over a number of different computer based mediums, such as web design, animation design, gaming etc.

Take into the account the example that was produced in the lecture for "Interactive Design 100789: week 2"; where online gaming was expressed as a form of interactive designing. The users consisted of "runners" (a person that holds a GPS system and explores the city), and "navigators" (an digital aid that talks to them through microphone and an online tracking system).

Interactive Design is a broad based term that can be taking into many different types and examples; "Friday Media" expresses interactive design into a number of different interactive applications.
  • Flash Website Design
  • Interactive Application Design
  • User Interface Design
  • Email Marketing Design
  • Flash Games & Animation
  • Forums, databases, surveys and blogs
  • Application Design

References:-

Friday Media. online, http://www.fridaymedia.com.au/index.php/interactive-design. last accessed 06-03-09

Sunday, March 8, 2009

WEB 2.0 [volume 2.0]

Web 2.0 is known world wide, but isn't expressed as Web 2.0; the everyday internet user does not know this terminology, but simply expresses it as the "net".

Web 2.0 has created the phenomenon of the communication styles of the 21st century. Web 2.0 is not simply a communication system, but also a sharing system that allows users to create web links the allows file sharing, information sharing and also personal sharing.

O'Reilly Media in association with MediaLive International, developed a diagram that expresses the principles and practices of Web 2.0 to the online community, where the "web" is the platform of the system; and the possible operations that are included within this complex system.


There are multiple examples that can relate to the complex operations of file sharing, and multi-million members of online communities.

FACEBOOK:- Facebook is an online "social-networking website" that allows users to "roam" the digital world, to network with 175 million+ users. Created by Harvard students Mark Zuckerberg, Dustin Moskovitz and Chris Hughes.




Facebook operates with an online profile that allows you to add personal information (intersts etc), in order to create an online identity for the online community.
(if you are un-sure; please visit www.facebook.com and join the revolution of online communication)

Web 2.0 also produces a number of bit torrent websites that allow you to download; games, movies, series, programs, songs, and images. Various sites such as http://thepiratebay.org/ and http://www.mininova.org/ allow users to download torrent files which are then uploaded to torrent clients such as http://www.utorrent.com/ to download the uploaded torrent file.


Reference:-

image #1
O'Rielly Media webpage, online. http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html. last accessed 08-03-09
image #2
Facebook webpage, online. http://www.facebook.com/home.php. last accessed 08-03-09
image #3
Mininova webpage, online. http://www.mininova.org/. last accessed 08-03-09
image #4
The Pirate Bay webpage, online. http://thepiratebay.org/. last accessed 08-03-09
image #5
Utorrent webpage, online. http://www.utorrent.com/. last accessed 08-03-09



Informational vs. Instructional [round one]

Definition: Informational and Instructional Design responds to the development and process of design, in the industry.

Stated by www.instructionaldesign.org; "The process by which instruction is improved through the analysis of learning needs and system
atic development of learning materials. Instructional designers often use technology and multimedia as tools to enhance instruction."

The website also states a number of glossary terms that relate to the functionality and the representation of what information/instructional design expressing.

Instructional Theory - Specifications for how to bring about a desired set of circumstances. Technological. Compare with Learning Theory.

Instructional Design Theory - How to design/create artifacts. This includes tools for design.

Prototype - a prototype is a physical model of a product. A miniature version of what a new car would look like is an example of a prototype. Prototypes can be working or non-working.

Simulation - a simulation is a virtual model of a product. A simulation is essentially the same thing as a prototype, but it generally uses some sort of software to create the product virtually.

References:-

Instructional Design webpage, online. http://www.instructionaldesign.org/. last accessed 08-03-09